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查询游戏历史成绩最高分前100

Sql代码

SELECT ps.* FROM cdb_playsgame ps WHERE ps.credits=(select MAX(credits)  
FROM cdb_playsgame ps1  
where ps.uid=ps1.uid AND ps.gametag=ps1.gametag) AND ps.gametag='yeti3'  
GROUP BY ps.uid order by ps.credits desc LIMIT 100; 

Sql代码

SELECT ps.*  
FROM cdb_playsgame ps,(select ps1.uid, ps1.gametag, MAX(credits) as credits 
FROM cdb_playsgame ps1 group by uid,gametag) t 
WHERE ps.credits=t.credits AND ps.uid=t.uid AND ps.gametag=t.gametag AND ps.gametag='yeti3'  
GROUP BY ps.uid order by ps.credits desc LIMIT 100; 

执行时间仅为0.22秒,比原来的25秒提高了10000倍

查询当天游戏最好成绩

Sql代码

 SELECT ps. * , mf. * , m.username 
FROM cdb_playsgame ps 
LEFT JOIN cdb_memberfields mf ON mf.uid = ps.uid 
LEFT JOIN cdb_members m ON m.uid = ps.uid 
WHERE ps.gametag = 'chuansj' 
AND FROM_UNIXTIME( ps.dateline, '%Y%m%d' ) = '20081008' 
AND ps.credits = ( 
SELECT MAX( ps1.credits ) 
FROM cdb_playsgame ps1 
WHERE ps.uid = ps1.uid 
AND ps1.gametag = 'chuansj' 
AND FROM_UNIXTIME( ps1.dateline, '%Y%m%d' ) = '20081008' ) 
GROUP BY ps.uid 
ORDER BY credits DESC 
LIMIT 0 , 50  

像查询里:

AND ps.credits=(SELECT MAX(ps1.credits)  
 FROM {$tablepre}playsgame ps1 where ps.uid=ps1.uid AND ps1.gametag = '$game'  
 AND FROM_UNIXTIME(ps1.dateline, '%Y%m%d') = '$todaytime' ) 

特别消耗时间

另外,像:

FROM_UNIXTIME(ps1.dateline, '%Y%m%d') = '$todaytime' 

这样的语句会导致索引无效,因为对每个dataline的值都需要用函数计算一遍,需要调整为:

Sql代码

AND ps1.dateline >= UNIX_TIMESTAMP('$todaytime')  

//更改后
Sql代码

 SELECT ps. * , mf. * , m.username 
FROM cdb_playsgame ps, cdb_memberfields mf, cdb_members m, ( 
 
SELECT ps1.uid, MAX( ps1.credits ) AS credits 
FROM cdb_playsgame ps1 
WHERE ps1.gametag = 'chuansj' 
AND ps1.dateline >= UNIX_TIMESTAMP( '20081008' ) 
GROUP BY ps1.uid 
) AS t 
WHERE mf.uid = ps.uid 
AND m.uid = ps.uid 
AND ps.gametag = 'chuansj' 
AND ps.credits = t.credits 
AND ps.uid = t.uid 
GROUP BY ps.uid 
ORDER BY credits DESC 
LIMIT 0 , 50  

对于每个球员,找出球员号码,名字以及他所引起的罚款的号码,但只是针对那些至少有两次罚款的球员。

更紧凑的查询,在FROM子句中放置一个子查询。

Sql代码

SELECT PLAYERNO,NAME,NUMBER 
FROM (SELECT PLAYERNO,NAME, 
       (SELECT COUNT(*) 
       FROM PENALTIES 
       WHERE PENALTIES.PLAYERNO = 
          PLAYERS.PLAYERNO) 
       AS NUMBER 
    FROM PLYERS) AS PN 
WHERE NUMBER>=2 

FROM子句中的子查询决定了每个球员的号码,名字和罚款的编号。接下来,这个号码变成了中间结果中的一列。然后指定了一个条件(NUMBER>=2);最后,获取SELECT子句中的列。

总结

以上就是本文关于MYSQL子查询和嵌套查询优化实例解析的全部内容,希望对大家有所帮助。感兴趣的朋友可以参阅:mysql in语句子查询效率慢的优化技巧示例、浅谈mysql的子查询联合与in的效率等,如有不足之处请留言,小编会及时更正。

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标签:
mysql,子查询,嵌套,mysql,嵌套查询优化,mysql,嵌套查询

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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?